

import { _decorator, director } from 'cc';
import { ITEM_MAGENT_LV, ITEM_TIME_LV, ITEM_TYPE } from '../../../core/common/GameConst';
import BasePanel from '../../../core/component/BasePanel';
import Data from '../../../core/manager/Data';
import WindowManager from '../../../core/manager/WindowManager';
import AudioMgr from '../../../core/utils/AudioMgr';
import { Main } from '../Main';
import { BuyItemLayer } from './BuyItemLayer';
const { ccclass, property } = _decorator;

@ccclass('LevelLayer')
export class LevelLayer extends BasePanel {
    start() {
        this.GetGameObject("lock1").active = Data.user.lv < ITEM_MAGENT_LV;
        this.GetGameObject("icon1").active = Data.user.lv >= ITEM_MAGENT_LV;

        this.GetGameObject("lock2").active = Data.user.lv < ITEM_TIME_LV;
        this.GetGameObject("icon2").active = Data.user.lv >= ITEM_TIME_LV;


        this.SetText("lbl_item_magent_lv", ITEM_MAGENT_LV + "级解锁");
        this.SetText("lbl_item_time_lv", ITEM_TIME_LV + "级解锁");

        if (Data.user.magnet > 0) {
            this.SetText("lbl_item1_num", Data.user.magnet + "");
        }
        else {
            this.SetText("lbl_item1_num", "+");
        }

        if (Data.user.time > 0) {
            this.SetText("lbl_item2_num", Data.user.time + "");
        }
        else {
            this.SetText("lbl_item2_num", "+");
        }

        this.SetText("lbl_lvv", "关卡" + Data.user.lv);
    }

    onBtnClicked(event: any, customEventData: any) {
        AudioMgr.Instance().playSFX('btnclick')
        var btnName = event.target.name;
        switch (btnName) {
            case "btn_close":
                this.close();
                break;
            case "btn_item_1":
                if (Data.user.lv < ITEM_MAGENT_LV) return;
                if (Data.user.magnet == 0) {
                    WindowManager.ins.open("BuyItemLayer").then((com: BuyItemLayer) => {
                        com.setItemType(ITEM_TYPE.Magnet);
                    })
                    this.close();
                }
                else {
                    this.GetGameObject("choose_item1").active = !this.GetGameObject("choose_item1").active;
                }
                break
            case "btn_item_2":
                if (Data.user.lv < ITEM_TIME_LV) return;
                if (Data.user.time == 0) {
                    WindowManager.ins.open("BuyItemLayer").then((com: BuyItemLayer) => {
                        com.setItemType(ITEM_TYPE.Time);
                    })
                    this.close();
                }
                else {
                    this.GetGameObject("choose_item2").active = !this.GetGameObject("choose_item2").active;
                }
                break;
            case "btn_play":
                Data.user.useMagnet = this.GetGameObject("choose_item1").active;
                Data.user.useTime = this.GetGameObject("choose_item2").active;
                this.close();
                Main.Instance().play();
                break;
            case "btn_back":
                this.close();
                break;
        }
    }

}
